![]() Seems to me like you've probably broken it yourself if you have settlements with " over 100 Heavy Laser Turrets, over 150 Heavy Machine Gun Turrets and 12 Sentry Bots, protecting triple stack height concrete floor foundations encircling the entire settlement, " The worse part is, if you restrict yourself to no fast traveling (or play on Survival Difficulty) You can be on the entire other side of the map, and never be able to get there in time, yet there is nothing you can do to avoid the dice rll that says, you failed? Surely the whole system is as broken as it gets without actually causing the game to stop altogether. If I'm there, even half a dozen Deathclaws or enemy Advanced Sentry Bots and Assaultron's, get melted into indistinguishable goo in mere seconds, but apparently when I'm not there, nothing works? I have a base with over 100 Heavy Laser Turrets, over 150 Heavy Machine Gun Turrets and 12 Sentry Bots, protecting triple stack height concrete floor foundations encircling the entire settlement, and it still claims I can "fail to defend" ? 5 mins later I get the "defend xxx failed" pop-up, and when I went back to the settlement, half my settlers were gone and most of my defenses were destroyed, plus a water purifier that was nowhere near the Raiders that DID actually make it. Raiders stuck in a wall I'd built, and everyone eventually de-aggro'd on them, so I left. I've "failed" this "quest" numerous times, because of ridiculous bugs like these. Settlement Raids during "critical" times whilst you are doing main and/or main faction quests?Įnemies that spawn in that just wander around for 10 mins, with no-one aggro'ing on them, And even start shooting people with no-one and no defenses aggro'ing on them? The calculation for unattended Raids being completely broken - A base with over 2000 defense being half destroyed by Raiders? Super Mutants with Rocket Launchers and Fat Man's spawning in settlements of a level 7 player?Įnemies "running away" in fear causing "defend xxx" mission to fail? Spawn Points "within" the settlement build borders, completely and totally trivializing any defenses you create?Įnemies spawning on fast travel points at the exact same time as the player FT's in?Įnemies spawning "inside" buildings and being stuck there? Yet others that are larger and more productive never getting hit even once? Settlements that get singled out and get hit time, after time, after time, after time, after ti. "Small" settlements having no less than 4 enemies spawn location, but "larger" ones only having 2 or 1? ![]() ![]() I wonder if it's within the scope of you guys to fix probably the most totally borked and dreadfully implemented game mechanic in Fallout 4? The settlement raid mechanic is so bad, surely it constitutes the "ultimate bug" in the game?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |